Revealed to be colonists trying to make the moon more habitable by adjusting its orbit, but a communication attempt between their leader and Kerrigan goes wrong, leaving violence as the only option. And his death is absolutely heartbreaking. Granted, he doesn't really fit the definition of a villain, but he was still opposing Kerrigan, thus making him a Type IV Anti-Villain. You can kill (step on) a car, in which case a Marine pops out of a nearby house and whines "My car, man, I just paid that thing off!" Action Insurance Gag: One of the evolution missions has you wrecking a city with Ultralisks that can resurrect.Tropes appearing in Heart of the Swarm include: However, the recommended play sequence is by release date due to the story progression, and to be able to fully comprehend and enjoy the story.ĭescriptions below may contain unmarked spoilers for StarCraft II: Wings of Liberty.įollowed by StarCraft II: Legacy of the Void. Initially released as an expansion pack for Wings of Liberty, but with the release of Legacy of the Void, the entire game engine was overhauled and made modular, and as a result the game is now episodic- one can now buy and play Heart of the Swarm without owning Wings of Liberty. She evolves by collecting essence that augments her powers, letting her express her control of the Swarm in a different way or giving her new powers for fighting in the field. Kerrigan takes the field personally in almost every mission, leading the Zerg from the frontlines as a hero unit. As the Zerg geneticist Abathur locates possible sources of useful evolutions for the Swarm, Kerrigan is able to integrate these genes into a strain of Zerg to permanently augment them. The player utilizes a Zerg Leviathan as Kerrigan's mobile base of operations, moving from planet to planet for mission chains. If the Swarm is to be a tool to carry out Kerrigan's will, she must decide what she wants that will to be and rebuild the Swarm in that image, redefining herself and her minions together and showing players the "heart" of the Swarm. Her amnesia provides a story engine through which Kerrigan must learn what it means to be Zerg and what they are to her and her to them. When Arcturus pushes Kerrigan too far, the former Zerg Queen abandons Raynor's men to retake her Swarm, rebuild it bigger and stronger than ever, and unleash its full fury on the Dominion and its Emperor.Ĭompared to the story of Wings of Liberty, which focused on Raynor and his men as they fought the Dominion and helped those in need, Heart of the Swarm takes a more personal focus on Kerrigan, examining her identity and moral struggles. However, Kerrigan is still haunted by her crimes and desires vengeance against Arcturus Mengsk. The Zerg Swarm, now leaderless, has fragmented into separate Broods, disorganized and fractured, easily cleaned up by the Dominion. The second chapter of StarCraft II, focusing on Sarah Kerrigan and the Zerg.Īfter the events of StarCraft II: Wings of Liberty, Sarah Kerrigan, formerly the Queen of Blades, has been mostly de-infested, leaving her with her original personality back, but only fragments of her memory as the leader of the Swarm and remains of zerg abilities.
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